
.16 Update C
Feb 26, 20260.16 Update C
We’re deploying an update to the game tomorrow at 10AM PT to make changes to the Eternal Set Rotation and optimize off-peak matchmaking logic.
Note: This update will happen automatically, and requires no downtime or new download.
Eternal Set Rotation
Leaving: Hollow & Vaton
Returning: Ravah & Leodin
One of the ways we have for impacting Arkheron’s meta is Eternal Set Rotations - expect us to use these to shake up how the game plays at a macro level. We'll use them regularly during our pre-launch phases as we test and showcase the ways these shifts will change play. Long-term, we expect the frequency of these rotations to be less regular, and expand past items into mechanics like Anchor abilities, PVE, Quests, and Consumables.
We’ve decided to rotate out two ranged-heavy Eternal Item Sets - Vaton and Hollow. This move will reintroduce Leodin, whose set features anti-ranged capabilities, and Ravah. We expect this to shift the meta away from favoring ranged comps and builds.
If you haven’t spent much time with Hollow or Vaton’s items, make sure to try them out before they leave the loot pool tomorrow.
Eternal Items
Ravah
Talonflight Crossbow’s Unload stun duration has been reduced to 1s (from 2s), and now applies across all levels (instead of Upgrade III)
Talonflight Crossbow Piercing shot now passes through targets at Upgrade level III.
Leodin
Radiant Crown Radiant Shield now includes Crushing, and now displays lifesteal values (7.5–15.0).
Eclipse Hammer Joyous Pummelling now includes an additional strike. Damage is updated to (20 / 20 / 30 / 30) from (20 / 20 / 30).
Eclipse Hammer Righteous Swing damage increased to 35 (up from 30).
Glint Spear Divine Thrust now deals Piercing damage.
Glint Spear Reflect channel time reduced to 4s (down from 5s).
Updated Matchmaking Logic in Off-Peak Hours
If players experience excessive queue wait time during off-peak hours, they now may be matchmade into a nearby region with a healthier queue population. Naturally, this change will be felt by very few players.
We’ve been keeping a close eye on the player experience during off-peak hours - when most players in the region have logged off. To improve the experience of those few players, we’re applying logic that allows those players to be placed in a nearby region with a higher queue population.
This change aims to reduce overly lengthy and ensures those few affected players will spend more time in the Tower and less time in the lobby. In those instances, players will experience higher ping.
